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Thread: Terminating JFrame after a certain event.

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    Default Terminating JFrame after a certain event.

    Hi, in my game I added a new "board" whcih starts the game. However once I finish the game, I have a boolean varaible and I set it to true. How can I use that variable to dispose of the Jframe I was using?

    I am doing something like this, however it is not working. Is there a better way than doing this? Like terminating the Thread it self?
    final static Runnable game_main = new Runnable() {

    public void run() {
    JFrame baseLevel = new JFrame("Half Life 3 - Episode 1");
    ImageIcon img = new ImageIcon("Pictures/Half-Life.png");
    // Base Level

    baseLevel.add(new Board());
    baseLevel.setSize((HEIGHT - 3) * SCALE, WIDTH * SCALE);
    baseLevel.setIconImage(img.getImage());
    baseLevel.setLocationRelativeTo(null);
    baseLevel.setVisible(true);
    baseLevel.setResizable(false);

    if(Board.game_end == true){
    try {
    Thread.sleep(1500);
    } catch (Exception e) {
    e.getMessage();
    }

    baseLevel.dispose();

    }

    }
    };


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    Default Re: Terminating JFrame after a certain event.

    Define "not working." Are you getting errors, nothing's happening, what? Post the details.

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    Default Re: Terminating JFrame after a certain event.

    I get no errors, the programm keeps functioning normally

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    Default Re: Terminating JFrame after a certain event.

    You might find this article helpful, but also search on "exit swing application".

    There's no reason to compare a boolean to true or false to return a boolean as in:

    // result is a boolean
    if ( result == true )

    Simply use:
    if ( result )

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