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Thread: java game programming problem 1

  1. #1
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    Default java game programming problem 1

    whats the problem in following code , why the ractangle not going to x++

    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Toolkit;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;

    import javax.swing.JFrame;
    import javax.swing.JPanel;

    class class2 extends JFrame implements Runnable,KeyListener
    { public int width =500;
    public int height=300;
    public int x=30;
    public int y=50;
    public Thread t;
    private boolean r;
    class2()
    { //setIconImage(Toolkit.getDefaultToolkit().getImage( "C:\\Users\\user\\Desktop\\Snake Costume\\handpainted_cartoon_snake_05_vector_18140 0.jpg"));
    Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
    this.setLocation(dim.width/3-this.getSize().width/2, dim.height/3-this.getSize().height/2);

    setSize(width,height);
    setResizable(false);
    setVisible(true);
    t =new Thread();
    t.start();
    }

    /*paint classess*/

    public void paint(Graphics g)
    {
    super.paintComponents(g);
    paint1(g);
    }
    public void paint1(Graphics g)
    { g.setColor(Color.BLUE);
    g.fillRect(x, y, 30, 20);
    }
    public void paint2(Graphics g)
    {

    }

    @Override
    public void run()
    {


    while(true)
    {x++;
    try{


    Thread.sleep(100);
    repaint();
    }

    catch(InterruptedException e)
    {
    e.setStackTrace(null);
    }




    }
    }


    /* control classess */


    @Override
    public void keyPressed(KeyEvent arg0) {
    // TODO Auto-generated method stub

    }



    @Override
    public void keyReleased(KeyEvent arg0) {
    // TODO Auto-generated method stub

    }



    @Override
    public void keyTyped(KeyEvent arg0) {
    // TODO Auto-generated method stub

    }




    }
    public class class1 {
    public static void main(String args[])
    {
    new class2();

    }

    }


  2. #2
    Member andbin's Avatar
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    Default Re: java game programming problem 1

    Quote Originally Posted by swikot View Post
    whats the problem in following code
    Sorry but there are several wrong/inappropriate things in your code:

    1) JFrame is a complex top-level component (a window) and painting directly into it is not (generally) a good choice.
    2) In Swing components (not only simple ones but also JFrame, JDialog, etc) overriding the paint method is technically possible but should be done only if you know what are you doing.
    3) Overriding paint and then invoke super.paintComponents(g) is not a good choice (it's not bad by itself but it's not a common thing to do).
    4) You are using a new thread. The 'x' variable is read in the context of the EDT, Event Dispatch Thread, (in paint -> paint1) and written in the context of your new thread. Without appropriate synchronization, there's no guarantee that the modification operated by x++ is "seen" in the context of the EDT.

    For basic timings use javax.swing.Timer.
    Andrea, www.andbin.netSCJP 5 (91%) – SCWCD 5 (94%)

    Useful links for Java beginnersMy new project Java Examples on Google Code

  3. #3
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    Default Re: java game programming problem 1

    Welcome! Please read this topic to learn how to post code in code or highlight tags and other useful info for newcomers.

  4. #4
    Super Moderator Norm's Avatar
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    Default Re: java game programming problem 1

    Is the run() method being called? Add a println() statement inside run() that prints a message to see.
    If you don't understand my answer, don't ignore it, ask a question.

  5. #5
    Member andbin's Avatar
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    Default Re: java game programming problem 1

    Quote Originally Posted by Norm View Post
    Is the run() method being called? Add a println() statement inside run() that prints a message to see.
    Good point ... I have not noticed immediately.

    @swikot:

    Instead to do:
    t =new Thread();

    do
    t =new Thread(this);

    because otherwise you certainly create a Thread object but that don't know to run your Runnable instance!!

    But please swikot, review carefully my conceptual notices, they are also equally (if not more) important.
    Andrea, www.andbin.netSCJP 5 (91%) – SCWCD 5 (94%)

    Useful links for Java beginnersMy new project Java Examples on Google Code

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