I am using libGDX. my core, and desktop project work fine but when i run android project it give me errors. any idea what is this error and how to fix it?
01-07 12:59:17.348: E/AndroidRuntime(911): FATAL EXCEPTION: GLThread 87 01-07 12:59:17.348: E/AndroidRuntime(911): java.lang.VerifyError: com/mine/Entity/Player 01-07 12:59:17.348: E/AndroidRuntime(911): at com.mine.GameStates.S3_PlayState.init(S3_PlayState.java:60) 01-07 12:59:17.348: E/AndroidRuntime(911): at com.mine.GameStates.GameState.<init>(GameState.java:10) 01-07 12:59:17.348: E/AndroidRuntime(911): at com.mine.GameStates.S3_PlayState.<init>(S3_PlayState.java:45) 01-07 12:59:17.348: E/AndroidRuntime(911): at com.mine.GameStates.GameStateManager.loadState(GameStateManager.java:37) 01-07 12:59:17.348: E/AndroidRuntime(911): at com.mine.GameStates.GameStateManager.<init>(GameStateManager.java:22) 01-07 12:59:17.348: E/AndroidRuntime(911): at com.mine.asteroid.MyGdxGame.create(MyGdxGame.java:54) 01-07 12:59:17.348: E/AndroidRuntime(911): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:334) 01-07 12:59:17.348: E/AndroidRuntime(911): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 01-07 12:59:17.348: E/AndroidRuntime(911): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
s3_PlayState.class - line 60
playerBulletsObj = new ArrayList<PlayerBullets>(); //line 59 playerObj = new Player(playerBulletsObj); //line 60