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Thread: My code needs help. The frames are not showing one a second and are getting to high. It's suposed to look like

  1. #1
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    Default My code needs help. The frames are not showing one a second and are getting to high. It's suposed to look like

    DO NOT LOOK AT THIS POST THIS ONE IS AN ACCIDENT. PLEASE LOOK AT MY OTHER ONE


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    Default My code needs help. The frames are not showing one a second and are getting to high. If you dont understand please tell me

     
    package com.brandon.game;
     
    import java.awt.BorderLayout;
    import java.awt.Canvas;
    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.image.BufferStrategy;
    import java.awt.image.BufferedImage;
    import java.awt.image.DataBufferInt;
     
    import javax.swing.JFrame;
     
    public class Game extends Canvas implements Runnable  {
     
    	private static final long serialVersionUID = 1L;
     
    	public static final int WIDTH = 160;
    	public static final int HEIGHT = WIDTH/12*9;
    	public static final int SCALE = 3;
    	public static final String NAME = "Tronic";
     
    	private JFrame frame;
     
    	public boolean Running = false;
    	public int tickCount = 0;
    	private BufferedImage Image = new BufferedImage(WIDTH,HEIGHT, BufferedImage.TYPE_INT_RGB);
    	private int[] pixels = ((DataBufferInt) Image.getRaster().getDataBuffer()).getData();
     
    	public Game(){
    		setMinimumSize(new Dimension (WIDTH*SCALE,HEIGHT*SCALE));
    		setMaximumSize(new Dimension (WIDTH*SCALE,HEIGHT*SCALE));
    		setPreferredSize(new Dimension (WIDTH*SCALE,HEIGHT*SCALE));
     
    		frame = new JFrame(NAME);
    		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		frame.setLayout(new BorderLayout());
    		frame.add(this,BorderLayout.CENTER);
    		frame.pack();
    		frame.setResizable(false);
    		frame.setLocationRelativeTo(null);
    		frame.setVisible(true);
    	}
    	public synchronized void Start(){
    		new Thread(this).start();
    		Running = true;
    }
    	public synchronized void Stop(){
    		Running = false;
    	}
    	public void run(){ 
    		long lastTime = System.nanoTime();
    		double nsPerTick = 10000000D/60D;
     
    		int ticks = 0;
    		int frames = 0;
    		long lastTimer = System.currentTimeMillis();
    		double delta = 0;
     
    		while(Running){
    			long now = System.nanoTime();
    			delta +=(now-lastTime) /nsPerTick;
    			lastTime = now;
    			boolean shouldRender = true;
     
    			while(delta>=1){
    				ticks++;
    				delta-=1;
    			    tick();
    			    shouldRender = true;
    			}
    			try {
    				Thread.sleep(2);
    			} catch (InterruptedException e) {
     
    				e.printStackTrace();
    			}
    			if(shouldRender){
    			frames++;
    			render();
    			}
    			if(System.currentTimeMillis() - lastTimer >= 1000){
    			System.out.println(frames +"."+ ticks);
    			lastTimer += 1000;
    			frames = 0;
    			ticks = 0;
     
    			}
    		}
     
    }
    	public void tick(){
    		tickCount++;
     
     
    		for(int i=0; i < pixels.length; i++){
    			pixels[i] = i + tickCount;
    		}
    	} 
     
    	public void render(){
    		BufferStrategy bs = getBufferStrategy();
    		if (bs == null){
    			createBufferStrategy(3);
    			return;
     
    		}
    		Graphics g = bs.getDrawGraphics();
     
    		g.setColor(Color.BLACK);
    		g.fillRect(0,0,getWidth(),getHeight());
     
    		g.drawImage(Image,0,0,getWidth(),getHeight(),null);
     
    		g.dispose();
    		bs.show();
     	}
     
    public static void main(String[] args){
    	new Game().Start();	
     
      }
     }
    Last edited by Brundi; April 7th, 2014 at 02:01 PM.

  3. #3
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    Default Re: My code needs help. The frames are not showing one a second and are getting to high. It's suposed to look like

    Please edit your post and wrap your code with code tags:
    [code=java]
    YOUR CODE HERE
    [/code]
    to get highlighting and preserve formatting.

    Please explain what the code does when it is executed and what you want it to do differently.
    If you don't understand my answer, don't ignore it, ask a question.

  4. #4
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    Default Re: My code needs help. The frames are not showing one a second and are getting to high. It's suposed to look like

    It is too fast and I want it every second to display 60 . 60 or any other number close to that

    but the numbers in the bottom are adding up very fast and the blue and black are supposed to move a lot slower across the screen

    By the way, this is from the tutorial: https://www.youtube.com/watch?v=VE7ezYCTPe4

    Thanks so much I have been stuck on this for a while
    Last edited by Brundi; April 7th, 2014 at 02:19 PM.

  5. #5
    Super Moderator Norm's Avatar
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    Default Re: My code needs help. The frames are not showing one a second and are getting to high. It's suposed to look like

    It is too fast
    Where in the code is time considered and used to change the display? Try changing the values it is using to slow down the movement.
    Do some experimenting.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: My code needs help. The frames are not showing one a second and are getting to high. It's suposed to look like

    Please investigate the use of javax.swing.Timer to control the animation or activity in a Swing application.

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