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Thread: Swing TIMER

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    Default Swing TIMER

    hey guy,

    I am trying to create a timer and i hope someone could help me to understand the following what do these lines of code mean?
     Timer timer = new Timer(1000, new TimerActionListener());// does this mean the speed?
     
     int count = 180;
    I would like the timer to start to be set to 1 minute and the timer to go backwards so 60,59,58,57 etc..


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    Default Re: Swing TIMER

    The Timer will call your listener code at the frequency/interval that the code sets.
    You can have that code do whatever you need done when it is called.

    If you want to see when the listener is called, add a println() statement that prints out a message when it is called.

    The place to start is the API doc. What does it say for each of the args to the Timer class's constructor?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Swing TIMER

    the problem is that the timer is all set up but the timer is going 60,61,62,63 but i need to go 60,59,58,57etc...
    Last edited by newtolearningjava; April 26th, 2014 at 06:10 PM.

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    Default Re: Swing TIMER

    the timer is going 60,61,62,63
    What line of code is changing the value of the "timer"?

    ++ means to add 1
    -- means to subtract 1
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    Default Re: Swing TIMER

    oh silly me.. one more on this. need to add it
    Last edited by newtolearningjava; April 26th, 2014 at 06:11 PM.

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    Default Re: Swing TIMER

    What happened when you used that code?
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    Default Re: Swing TIMER

    i am not entirely sure on how to add this in my code.
    Last edited by newtolearningjava; April 26th, 2014 at 06:11 PM.

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    Default Re: Swing TIMER

    What happened when you tried as in post#5?
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Swing TIMER

    when the code is run as stated in post#5 it is subtracting the digits and stops at 0.

    I would like an message to appear when it hits 0 to say you ran out of time you loose or somthing.

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    Default Re: Swing TIMER

    The code in post#5 shows a call to the JOptionPane method inside an if.

          if (count ==0){
     
                        JOptionPane.showMessageDialog(null, "You loose", JOptionPane.DEFAULT_OPTION);
    That is what I am talking about.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Swing TIMER

    my bad i looked at the wrong post, originally i have added here in this code but i get this error:
    Last edited by newtolearningjava; April 26th, 2014 at 06:11 PM.

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    Default Re: Swing TIMER

    Sorry, that's a message from the IDE, but it hides what the compiler error is. You need to try another way to get the compiler's error message.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Swing TIMER

    i have pressed ok?
    Last edited by newtolearningjava; April 26th, 2014 at 06:12 PM.

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    Default Re: Swing TIMER

    how do i get it to go away when i have pressed ok?
    Does it go away and a new one comes immediately?
    To keep the Timer from continuing to call the listener, stop or cancel it.
    If you don't understand my answer, don't ignore it, ask a question.

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    Default Re: Swing TIMER

    thanks that did the trick

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