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Thread: minesweeper game creation problem

  1. #1
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    Question minesweeper game creation problem

    okay so the last problem was solved. thanks to freakychris for that(although i did manage to figure it out before he replied, but still. so now i got a new problem. and if this one comes through, then finally my game will be complete and you guys can play it if you want. mind u its supposed to work exactly like windows minesweeper. only its not gui.

    import java.io.*;
    class minesweeper
    {
        BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
     
        char Mine[][]=new char[20][20];
        char Field[][]=new char[20][20];
     
        boolean cond=true;
     
        int x,y,r1,r2;
        char cho;
     
        void Miner()
        {
            for(int i=0;i<20;i++)
            {
                for(int j=0;j<20;j++)
                {
                    Field[i][j]='#';
                    double rand=Math.random()*100;
                    if(rand>r1 && rand<r2)
                        Mine[i][j]='@';
                    else
                        Mine[i][j]='#';
                    }
                }
            }
     
         void ValFiller()
         {
             for(int i=0;i<20;i++)
             {
                 for(int j=0;j<20;j++)
                 {
                     if(Mine[i][j]!='@')
                        Mine[i][j]=Char(Seeker(i,j));
                    }
                }
            }
     
         char Char(int g)
         {
             switch(g)
             {
                 case 1:
                 return '1';
                 case 2:
                 return '2';
                 case 3:
                 return '3';
                 case 4:
                 return '4';
                 case 5:
                 return '5';
                 case 6:
                 return '6';
                 case 7:
                 return '7';
                 case 8:
                 return '8';
                }
                return '0';
            }
     
         int Seeker(int i,int j)
         {
             int MineVal=0;
             for(int k=i-1;k<=i+1;k++)
             {
                 for(int l=j-1;l<=j+1;l++)
                 {
                     if(k>=0 && l>=0&& k<20 && l<20)
                     {
                        if(Mine[k][l]=='@')
                            MineVal++;
                        }
                    }
                }
                return MineVal;
            }
     
          void Exhibit()
          {
              System.out.println();
              for(int i=0;i<20;i++)
              {
                  for(int j=0;j<20;j++)
                  {
                      System.out.print(Field[i][j]+" ");
                    }
                    System.out.println();
                }
            }
     
          void ExhibitM()
          {
              System.out.println();
              for(int i=0;i<20;i++)
              {
                  for(int j=0;j<20;j++)
                  {
                      System.out.print(Mine[i][j]+" ");
                    }
                    System.out.println();
                }
            }  
     
          void Coords()throws IOException
          {
              System.out.println("Enter Co-ordinates:");
              System.out.print("X:");
     
            x=Integer.parseInt(br.readLine());
              System.out.print("Y:");
     
            y=Integer.parseInt(br.readLine());
            }
     
          void Choice(char c)throws IOException  
          {
              System.out.println("What would you like to do?");
              System.out.println("R.Reveal the Cell.");
              System.out.println("F.Flag the Cell as Mine.");
              System.out.print("Choice:");
             cho=(char)br.read();
     
            }
     
          void Action()
          {
              if(cho=='F')
                Field[x][y]='F';
              else if(cho=='R')
                {
                    if(Mine[x][y]=='@')
                       {
                        Detonate(); cond=false;
                        }
                    else
                        {
                            Field[x][y]=Mine[x][y];
                            Reveal();
                    }
                }
            }
     
          boolean Adja(int i,int j)
          {
     
             if(i+1>=0 && i+1<20)
             {
                if(Field[i+1][j]!='#')
                    return true;
                }
             if(i-1>=0 && i-1<20)
             {
                if(Field[i-1][j]!='#')
                    return true;
                }   
             if(j+1>=0 && j+1<20)
             {
                if(Field[i][j+1]!='#')
                    return true;
                }
             if(j-1>=0 && j-1<20)
             {
                if(Field[i][j-1]!='#')
                    return true;
                }   
                return false;
            }
     
          void Reveal()
          {
              for(int i=0;i<20;i++)
              {
                  for(int j=0;j<20;j++)
                  {
                      if(Mine[i][j]!='@' && Adja(i,j))
                        Field[i][j]=Mine[i][j];
                    }
                }
     
                for(int i=19;i>=0;i--)
              {
                  for(int j=19;j>=0;j--)
                  {
                      if(Mine[i][j]!='@' && Adja(i,j))
                        Field[i][j]=Mine[i][j];
                    }
                }
            }          
     
          void DiffLvl()throws IOException
          {
              System.out.println("E.Easy");
              System.out.println("M.Medium");
              System.out.println("H.Hard");
              System.out.print("Enter your choice:");
              char ch=(char)(br.read());
              if(ch=='E') r1=50; r2=60;
              if(ch=='M') r1=35; r2=70;
              if(ch=='H') r1=30; r2=70;
            }
     
          void Play()throws IOException
          {
              System.out.println("Welcome to ShaunSweeper");
              System.out.println("Choose a difficulty level:");
              DiffLvl();
              Miner();
              ValFiller();
     
              while(cond)
              {
                  Exhibit();
                  System.out.println();
                 Coords();
                 System.out.println();
                 Choice();
                 Action(); 
     
                }
            }
     
          void Activate()throws IOException
          {
              Play();
            }
     
          void Detonate()
          {
              for(int i=0;i<20;i++)
              {
                  for(int j=0;j<20;j++)
                  {
                      if(Mine[i][j]=='@')
                        Field[i][j]='@';
                    }
                }
                Exhibit();
                cond=false;
            }
    }

    theres no use my babbling too much. the program works flawlessly...almost. there seems to be something working with the entry method. try it tout and see the error i get. and please see if u can solve it. i've used blue j for this and hope u can use it too.
    Last edited by kaylors; June 24th, 2009 at 06:58 AM. Reason: wasn't getting any responses and previous problem solved anyway...


  2. #2
    mmm.. coffee JavaPF's Avatar
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    Default Re: minesweeper game creation problem

    Hello kaylors. I added:

        public static void main(String[] args){
     
            minesweeper m = new minesweeper();
            m.Miner();
            m.Exhibit();
            m.ValFiller();
     
        }

    To get your code to run in Eclipse. It seems to run OK for me.. I'm not really sure what the problem is?
    Please use [highlight=Java] code [/highlight] tags when posting your code.
    Forum Tip: Add to peoples reputation by clicking the button on their useful posts.

  3. #3
    Senile Half-Wit Freaky Chris's Avatar
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    Default Re: minesweeper game creation problem

    I think the phrase oops, springs to mind.

     for(int l=j-1;j<j+1;j++)

    See what you have done wrong
    ...
    I'll give you a clue, J will always be less than J+1 xD

    Regards,
    Chris

  4. The Following User Says Thank You to Freaky Chris For This Useful Post:

    kaylors (June 24th, 2009)

  5. #4
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    Default Re: minesweeper game creation problem

    lol, i see i see, yes that is what i have done. and now i have corected it. thanks anyway guys.

  6. #5
    mmm.. coffee JavaPF's Avatar
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    Default Re: minesweeper game creation problem

    Quote Originally Posted by Freaky Chris View Post
    I think the phrase oops, springs to mind.

     for(int l=j-1;j<j+1;j++)
    See what you have done wrong
    ...
    I'll give you a clue, J will always be less than J+1 xD

    Regards,
    Chris
    Ah good work Chris. I overlooked that
    Please use [highlight=Java] code [/highlight] tags when posting your code.
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  7. #6
    Senile Half-Wit Freaky Chris's Avatar
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    Default Re: minesweeper game creation problem

    p.s can you please mark this as solved

    Thanks,
    Chris

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