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Thread: adding to a multidimensional array.

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    Member Scotty's Avatar
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    Default adding to a multidimensional array.

    Hiya,

    I am creating a game. I have two player classes, a gameState class and a gamePlay class (and a few other classes).

    -computerPlayer extends Player
    -keyboardPlayer extends Player
    - GameState
    -playGame

    In playGame:
    Player red = new keyboardPlayer();
    Player yellow = new computerPlayer();

    I have a method move(int mov) which adds to a multidimensional array board[i][j] = turn(); in gameState. Both player classes use it, the only difference is keyboard has a int keyboard input and computer is a random int. When I used the move method, however (which also prints the current board (as 2D array in the terminal)) something odd happened. Each time the board printed itself only the moves from that player displayed (ie all reds moves and its past moves), instead of red and yellow on one board. There is only one array and i am not aware of copying it. So I have a red board - with all reds previous moves - and the new one, or on yellows turn, a yellow board with all yellow previous moves - and the new one. Why is this? All that is in each player class is in input type (keyboard or random) and
    double number = (Math.random()*20);
    int mov = (int) number;
     gameState.move(mov).

    move would work fine if I didnt have to have two player classes. The only problem is they dont print on the same board/Not in the same array.
    Last edited by Scotty; March 26th, 2011 at 02:27 PM. Reason: capital


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    Member Scotty's Avatar
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    Default Re: adding to a multidimensional array.

    It sets up the board by adding the first elements to the array, but then, because move(mov), is called from different classes:.

    red -- > adds R to the board. yellow --> adds R to a NEW board?!. red --> add Y to first board.yellow --> add Y to the new board. instead of add R,Y,R,Y to the same board I get from only using using red or yellow player class.

    If I just use red (two keyboard players) or yellow (two random) it works.

    Help!
    Last edited by Scotty; March 26th, 2011 at 02:09 PM.

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    Default Re: adding to a multidimensional array.

    I assume to do with the fact I have GameState gameState = new GameState(); in both player classes, but I get a null pointer exception at move(mov) in both if I take out the new.

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    Member Scotty's Avatar
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    Default Re: adding to a multidimensional array.

    I am assuming this makes no sense to anyone. Thanks anyway.

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