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Thread: MeteorDodger Game JPanel Help (Timer?)

  1. #1
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    Default MeteorDodger Game JPanel Help (Timer?)

    I made a game that creates meteors in random places at the top of the window, they fall, and you have to avoid them. The only problem is, it doesn't work right. There are no errors, it just doesn't work as intended. I think it has to to with the Timer and my inexperience with it, but I don't know.

    import javax.swing.*;
    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Event;
    import java.awt.Graphics; 
    import java.awt.MouseInfo;
    import java.awt.Point;
    import java.awt.PointerInfo;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseMotionListener;
    import java.awt.event.MouseMotionAdapter;
    import java.util.ArrayList;
    public class MeteorDodger {
    	public static void main(String[] args) {
     
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    createInterface(); 
                }
            });
        }
    	private static void createInterface() {
            JFrame f = new JFrame("METEOR DODGER");
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 
            f.add(new MyPanel());
            f.setSize(500,500);
            f.setVisible(true);
        }
     
    }
    class MyPanel extends JPanel implements ActionListener {
     
        Meteor meteor = new Meteor();
        Player player = new Player();
        boolean gameOver = false;
        boolean isCollide = false;
        ArrayList<Meteor> meteorList = new ArrayList<Meteor>();
        int score = 0;
        int playerX = player.getMousePositionX();
    	int playerY = player.getMousePositionY();
        Timer timer = new Timer(100, this);
     
        public MyPanel() {
     
            setBorder(BorderFactory.createLineBorder(Color.white));
            setBackground(Color.black);
     
        }
        //make meteor fall
        private void fall(Meteor m){
            final int FALL_DIST = 5;
                repaint(m.getX(), m.getY(), m.getRadius(), m.getRadius());
                m.setY(m.getY() + 5);
                repaint(m.getX(), m.getY() + FALL_DIST, m.getRadius(), m.getRadius());
        }
        //repaint the player if its moved
        private void repaintPlayer(){
     
        	if(playerX != player.getMousePositionX() && playerY != player.getMousePositionY()){
        		repaint(playerX, playerY, 20, 20);
        		repaint(player.getMousePositionX(), player.getMousePositionY(), 20, 20);
        	}
        }
        //creates a list of meteors and adds them to screen
        private void createMeteor(){
    		meteorList.add(meteor);
    		while(!(gameOver)){
    			for (int i = 0; i < meteorList.size(); i++){
    				meteorList.add(new Meteor());
    				updateMeteorList();
    			}
    		}
     
    	}
        //checks if meteor is off screen
        private void updateMeteorList(){
        	for (int i = 0; i < meteorList.size(); i++){
        		if((meteorList.get(i).isOutOfFrame())){
        			meteorList.remove(i);
        			//reset meteorList to check again(-1 accounts for increment of I after iteration is complete on next line)
        			i = -1;
        		}
        	}
        }
        //test if player touched a meteor
        private boolean collision(){
        	for (int i = 0; i < meteorList.size(); i++){
    	    	int pX = player.getMousePositionX();
    			int pY = player.getMousePositionY();
    			int mX = meteorList.get(i).getX();
    			int mY = meteorList.get(i).getY();
    			if(pX > mX - 5 && pX < mX + 5){
    				if(pY > mY - 5 && pY < mY + 5){
    					isCollide = true;
    					return isCollide;
    				}
    			}
    			else{
    				isCollide = false;
    			}
     
        	}
        	return isCollide;
        }
     
        private boolean testGameOver(){
        	if(isCollide == true){
        		gameOver = true;
        		timer.stop();
        	}
        	return gameOver;
        }
     
        //increment score by 5
        private int scoreIncrement(){
        	if((gameOver)){
        		return score;
        	}
        	else{
        		return score+=5;
        	}
        }
     
        public Dimension getPreferredSize() {
            return new Dimension(250,200);
        }
        //Perform all actions ever 1/10 of a second
        @Override
        public void actionPerformed(ActionEvent e) {
    		// TODO Auto-generated method stub
    		createMeteor();
    		for (int i = 0; i < meteorList.size(); i++){
    			fall(meteorList.get(i));
    		}
    		repaintPlayer();
    		scoreIncrement();
    		collision();
    		testGameOver();
    		timer.restart();
     
    	}  
     
        public void paintComponent(Graphics g) {
            super.paintComponent(g);       
            g.drawString("Score: " + score, 10 ,240);
            meteor.paintMeteor(g);
            player.paintPlayer(g);
            timer.start();
        }
     
     
    }

    import java.awt.Color;
    import java.awt.Graphics;
    import java.applet.*;
     
    public class Meteor{
     
        private final int X = (int) (Math.random() * 250);
        private int y = 0;
        private int radius = 10;
     
        public int getX(){
            return X;
        }
     
        public void setY(int _y){
            this.y = _y;
        }
     
        public int getY(){
            return y;
        }
     
        public int getRadius(){
            return radius;
        }
        public boolean isOutOfFrame(){
        	if(getY() >= 250){
        		return true;
        	}
        	else{
        		return false;
        	}
        }
        public void paintMeteor(Graphics g){
            g.setColor(Color.white);
            g.fillOval(X, y, 2 * radius, 2 * radius); 
        }
    }
    import java.awt.Color;
    import java.awt.Event;
    import java.awt.Graphics;
    import java.applet.Applet;
    import java.awt.*;
    import javax.swing.*;
     
    public class Player {
    	private int mousePositionX = getMousePositionX(), mousePositionY = getMousePositionY();
    	public int getMousePositionX() {
    		PointerInfo a = MouseInfo.getPointerInfo();
    	    Point b = a.getLocation();
    	    int x = (int) b.getX();
    	    return x;
    	}
     
    	public int getMousePositionY() {
    		PointerInfo a = MouseInfo.getPointerInfo();
    	    Point b = a.getLocation();
    	    int y = (int) b.getY();
    	    return y;
    	}
    	//updates where the circle around your mouse is
    	public void paintPlayer(Graphics g){
            g.setColor(Color.red);
            g.fillOval(getMousePositionX(), getMousePositionY(), 20, 20); 
        }
     
     
    }


  2. #2
    Administrator copeg's Avatar
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    Can you please define in detail what you mean by doesn't work right?

  3. #3
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    A single white ball appears at the top of the screen, and a red ball appears in the general area of where your mouse was when you ran the program. Nothing else happens.

  4. #4
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    But what do you want to happen, or what do you expect to happen...otherwise we are left guessing

  5. #5
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    I expect that several randomly placed(on the x axis) white balls will fall down, and the red ball follows your mouse. I expected that at least, i knew I would have to fix up a couple other glitches, but I knew Id cross that bridge once I got the majority of the program working. I also expect it to print "Score = 0" at the bottom of the screen but that isnt there either.

  6. #6
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    Just another thought. Could nothing happening also be the result of the repaint method call not working?

  7. #7
    Super Moderator Norm's Avatar
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    When I run your code it gets in a tight loop and I am unable to close the window.

  8. #8
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    Yeah me too. I dont know what thats about either. I have to force close it

  9. #9
    Super Moderator Norm's Avatar
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    Look at your logic for the createMeteor() method. It has loops that run forever.

  10. #10
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    Even when you fix that, i set it at 15 for example instead of meteorList.size(), and it still doesnt close or do anything.

  11. #11
    Super Moderator Norm's Avatar
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    Default Re: MeteorDodger Game JPanel Help (Timer?)

    The logic is bad. Rethink how to generate and control the fall of the meteors. The loops you have go forever.

    For example I changed that method to:
        private void createMeteor(){
    		meteorList.add(meteor);
    //		while(!(gameOver)){     //<>>>>>>>>>>>>>>>>>>>>> NOTE: Forever loop ???
    //			for (int i = 0; i < meteorList.size(); i++){
    				meteorList.add(new Meteor());
    				updateMeteorList();
    //            System.out.println("i=" + i + " ListSize=" +  meteorList.size()); 
    //			}
    //		}
     
    	}

    and now it exits the create.. Method and I can close the window.

    I suggest that you do some debugging by adding print statements to your code. Here are some samples:


    System.out.println("isOutOfFrame id=" + id);
    System.out.println("created id=" + id + " X=" + X);
    System.out.println(" >>>>>>>>>>removed id=" + m.id);
    System.out.println("isCollide=" + isCollide);
    System.out.print(" moving id=" + m.id);


    I added an id to the meteor:
    int id;

    public Meteor(int id) {
    this.id = id;
    System.out.println("created id=" + id + " X=" + X);
    }
    Last edited by Norm; May 14th, 2011 at 11:54 AM.

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