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Thread: This is my code and i would like to ask a question..

  1. #1
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    Default This is my code and i would like to ask a question..

    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.util.Random;
    import java.applet.*; 
    public class SimpleApplet extends JApplet 
    {
        JButton ng;
        JPanel pane1;
        Container cont;
        int in[] = new int[9];
        JButton  jl[] = new JButton[9];
        JButton jl1[] = new JButton[9];
        String moves = Integer.toString(0);
        JPanel pane2;
        JLabel  mov = new JLabel(moves);
     
        public void init()
        {
            cont = getContentPane();
     
            JPanel pane = new JPanel();
            ng = new JButton("New Game");
            pane.add(ng);
            pane1 = new JPanel();
            pane1.setLayout(new GridLayout(3,3,10,10));
            Random randomGenerator = new Random();
     
            jl[0] = new JButton("1");
            jl[1] = new JButton("2");
            jl[2] = new JButton("3");
            jl[3] = new JButton("4");
            jl[4] = new JButton("5");
            jl[5] = new JButton("6");
            jl[6] = new JButton("7");
            jl[7] = new JButton("8");
            jl[8] = new JButton();
     
            for(int y = 0;y<9;y++)
            {
                if (y == 8){jl[y].setBackground(Color.BLACK);}
                else{jl[y].setBackground(Color.GRAY);}
            }
            for(int j =0;j<9;j++){in[j]=0;}
     
            for(int i =0;i<9;i++){
                int x = randomGenerator.nextInt(9);
                jl[x].setFont(new Font("", Font.BOLD, 25));
                if(in[x]==0)
                {
                    pane1.add(jl[x]);
                    in[x]=1;
                    jl1[i]=jl[x];
                }
                else i--;
     
            }
     
            pane1.setBackground(Color.BLACK);
            pane2 = new JPanel();
            pane2.add(new JLabel("Moves: "));
            pane2.add(mov);
            cont.add(pane1,BorderLayout.CENTER);
            cont.add(pane,BorderLayout.NORTH);
            cont.add(pane2,BorderLayout.SOUTH);
            Action pr = new Action(cont);
            ng.addActionListener(pr);
            for(int a=0;a<9;a++)
            {
                jl[a].addActionListener(pr);
                jl1[a].addActionListener(pr);
            }
     
        }
     
        class Action implements ActionListener
        {
            int j,j1;
            public Action(Container c)
            {
                Container container = c;
            }
     
            public void actionPerformed(ActionEvent evt)
            {
                String s = evt.getActionCommand();
                if (s.equals("New Game")) 
                {   
                    pane1.removeAll(); 
                    shufle();
                    mov.setText("0");
                    repaint();
                    pane1.validate();
                    pane2.validate();
     
                }
                else if( s.equals("New Game") ==false)
                {
     
                }
            }
     
            public void shufle()
            {   
     
                Random randomGenerator = new Random();
     
                for(int j =0;j<9;j++){in[j]=0;}
     
                for(int i =0;i<9;i++)
                {
                    int x = randomGenerator.nextInt(9);
     
                    jl[x].setFont(new Font("", Font.BOLD, 25));
     
                    if(in[x]==0)
                    {
                        pane1.add(jl[x]);
                        in[x]=1;
                        jl1[i]=jl[x];
                    }
                    else i--;
     
                }
            }
     
        }
    }


    Well first of all thx for your time. I am making a game (applet) where i have 9 buttons.Eight of them got the numbers from 0-8 on them and there is one blank box. The objective of this game is to put them in order (1,2,3,4,5,6,7,8,blank). The thing is how do i make change position with the blank one. The thing is that only neighbouring buttons can swap. I have tried everythin but.. My main idea was to swap the 2 block from the arrays i use then panel.removeAll(); add them again validate and repaint the applet but i got a problem with swap,when i swap the to block of the array i want to swap end up with the same JButton. please help.
    Last edited by helloworld922; May 23rd, 2011 at 07:45 PM.


  2. #2
    Super Moderator Norm's Avatar
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    Default Re: This is my code and i would like to ask a question..

    One thought would be to change the contents of the JButtons instead of moving them around.

  3. #3
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    Default Re: This is my code and i would like to ask a question..

    Well thx i did that and it worked thx for the advice man .

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